You help the Kundarak dwarfs track down the goblins you met in Kursk, and ‘negotiate’ a confession out of the goblins. They were supposed to pick up a case of necromantic ritual scrolls that could be used to raise a small army of undead – both illegal after the Thronehold Treaty, and likely an act of war. You and the party will help escort the goblins back to Dreadhold Prison, where you find some interesting tidbits about the Prison:
1) The warden is the brother of one of the high lords of House Kundarak, and leader of the Ghor’radin, a special ‘wetworks’ team that is dedicated to testing Kundarak security by breaking through it, and recovering stolen goods. Their philosophy is that no ward is truly secure until tested. Everyone else in Kundarak thinks they’re crazy, but it keeps them on their toes.
2) The compound is a massive complex, with multiple levels, Dragonshard mines, and supposedly dragons guard the deepest vaults. If the party tries to bash their way through the entire facility, you will be goners. Get to the Stoneward (level 37), preferably in one piece, find Kurgan, and get the heck out of there.
The caravan escorting the new prisoners to Dreadhold is pulled by bighorn sheep the size of small ponies, and they seem to take a particular fondness to you. They introduce you to some psychedelic mushrooms, and you are suddenly rushed through time and space to meet the Cosmic Knowledge Sheep. They spend a lot of time bleating about the nature of the universe, your place in it, and their continual struggle against the forces of unreality. Terrible things are coming, and you must be ready to confront them. They also point out that you still don’t have any armor or a shield, which is probably why things hit you so much. Trust the fleece! Trust the sheep! Baaa!
When you wake up, the bighorns just give you a dumb animal stare whenever you mention anything from your trip.
The Coven’s Eye has been acting up on you. Your veils are becoming harder to maintain, and the illusions seem to have a mind of their own. What is most disturbing is that it seems that someone else is using it to scry on your location. You managed to stall the spying spell, but you get the feeling that you may lose control of the Eye in an inopportune moment. Something, perhaps the original owner, wants it back. That is likely a very bad thing. It makes you want to crawl in a hole and hide somewhere, or at least buy some leather armor so you don’t get hit so often.
The amulet Mindbender gave you is giving you the creeps- almost as much as the Eye is creeping out Ella. As you get closer to Dreadhold, it seems to be warm to the touch, like a living thing.
Most of the Mrorian dwarfs think the Kundaraks are up to no good. They profited immensely from the Last War, and were able to broker huge deals by loaning gold to the Five Nations. They must have some skeletons in their closet, and chances are they were stowed away in Dreadhold. Time to see if you can find some dirt.
Remember that you are a leader, and your primary job is to help your strikers hit harder and protect your front line characters.